﻿/* Copyright (C) Itseez3D, Inc. - All Rights Reserved
* You may not use this file except in compliance with an authorized license
* Unauthorized copying of this file, via any medium is strictly prohibited
* Proprietary and confidential
* UNLESS REQUIRED BY APPLICABLE LAW OR AGREED BY ITSEEZ3D, INC. IN WRITING, SOFTWARE DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED
* See the License for the specific language governing permissions and limitations under the License.
* Written by Itseez3D, Inc. <support@avatarsdk.com>, April 2017
*/

using System;

namespace ItSeez3D.AvatarSdk.Core
{
	public enum MeshFormat
	{
		PLY,
		FBX,
		BIN,
		GLTF,
	}

	public static class MeshFormatExtensions
	{
		public static string MeshFormatToStr(this MeshFormat format)
		{
			switch (format)
			{
				case MeshFormat.BIN: return "bin";
				case MeshFormat.FBX: return "fbx";
				case MeshFormat.PLY: return "ply";
				case MeshFormat.GLTF: return "gltf";
				default: return "unknown";
			}
		}
	}

}