﻿/* Copyright (C) Itseez3D, Inc. - All Rights Reserved
* You may not use this file except in compliance with an authorized license
* Unauthorized copying of this file, via any medium is strictly prohibited
* Proprietary and confidential
* UNLESS REQUIRED BY APPLICABLE LAW OR AGREED BY ITSEEZ3D, INC. IN WRITING, SOFTWARE DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED
* See the License for the specific language governing permissions and limitations under the License.
* Written by Itseez3D, Inc. <support@avatarsdk.com>, April 2017
*/

using UnityEngine;

namespace ItSeez3D.AvatarSdkSamples.Core
{
	public class RotateInfinitely : MonoBehaviour
	{
		private float rotationSpeed = 100.0f;

		void Update ()
		{
			transform.Rotate (Vector3.up, Time.deltaTime * rotationSpeed);
		}
	}
}